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Maduin Shi
Perkone Caldari State
73
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Posted - 2014.09.01 15:21:00 -
[1] - Quote
Nevyn Auscent wrote: No, I'm saying nothing of the sort. I've been into WH space a little, I know what the difficulties are to an extent. I'm just saying that people are way over quoting what Incursions pay out, ignoring the fact only a handful can get that pay out at any one time, and ignoring all the difficulties and risk that incursions take.
Alright dude, if you want even the slightest bit of credibility in the wormholes sub-forum, there can be no mention of "difficulties and risk" and "incursions" in the same sentence. That is just so much bowlsheeit to people who run sites in wormholes.  |

Maduin Shi
Perkone Caldari State
79
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Posted - 2014.09.02 07:08:00 -
[2] - Quote
Nymphalidea wrote:It came down to carebears not being able to profit anymore. Period.
Ahahahaha so we're upset because we can't carebear in wormholes anymore? When every one of us is half hour away from having our toons out to highsec, running risk-free incursions and making 150 mil/hr? LOL stupid troll is best troll
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Maduin Shi
Perkone Caldari State
79
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Posted - 2014.09.02 07:51:00 -
[3] - Quote
Winthorp wrote:You guys need to stop with all the whinney entitlement threads allready, you have to realise that WH space is a pale face of its former self, the glory days of mad T3 brawls all the time are over, the majority of groups sum you up when seeing a scout of yours in their chain and roll away 90% of the time.
I get that the changes CCP have made are not the changes we have suggested in years of threads but it is about time CCP spent some dev time on WH space and try and fix the ***** lives you have all started to live in WH's. Do i wish they consulted more with us before? Sure but they are the game developers and we aren't, you are all lucky they discuss this stuff with us as much as they do really.
Fob me off as a troll all you will but i can pretty much call out almost every large group out bar only a couple that has rolled away hostile chains when their numbers were not perfect or they had some other ***** excuse lined up. They either rolled away or did douchey bullshit to avoid the fight anyway.
TBH the only people i feel sorry for this are the people that lived in C2 space before these changes. These people lived here for the ISk and PVP usually and they already risked more then the C4 sooks that come out of the woodwork to cry over these changes, and now they seem to have far too many holes to roll away when needed due to the majority of new C4 statics being C2's.
the only change i would make to hyperion is make the new frig Wh's only available WH>LS or WH>null, i think WH>WH frig holes are beyond stupid and defeat their intended goals of facilitating large groups to roam.
I get where ur coming from dude, the mass/distance change was put in to make it harder for groups to roll away from you. The problem is if they really don't want to fight, they will just POS up and log. You cannot force people to PvP, not even CCP can force PvP. At least with the old mechanics, if there wasn't going to be a fight, rolling away could be handled in minutes and everyone could get back to whatever it was they wanted to do. With the mass/distance changes, its the same outcome, barring stupidity I guess. Its just a lot worse for w-space to have groups POS spinning and logging out rather than simply rolling the hole.
If you want more groups to take fights at a numbers disadvantage, the only way you'll see it happen more is if it gets easier to replace losses and there are mechanics in place to help level the playing field. Hyperion arguably nerfed both.
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Maduin Shi
Perkone Caldari State
79
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Posted - 2014.09.02 07:59:00 -
[4] - Quote
Winthorp wrote: I will be more then happy to discuss things further with you when you can post on your main, i will not discuss mechanics, gameplay or the joy of kitten cams with NPC alts.
I'll take that as a "you're probably right".  |

Maduin Shi
Perkone Caldari State
79
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Posted - 2014.09.02 09:04:00 -
[5] - Quote
Winthorp wrote:Maduin Shi wrote:Winthorp wrote: I will be more then happy to discuss things further with you when you can post on your main, i will not discuss mechanics, gameplay or the joy of kitten cams with NPC alts.
I'll take that as a "you're probably right".  You shouldn't i am more then happy to debate with people further as i always have if you can look at my post history. But i have a strict no debate with NPC alt rule other then to troll you for posting on that toon.
However you wanna roll dude, makes no difference to me. This is my "main" FYI, in that this toon has the most SP of all my toons. I've lived in wormholes for over a year, which is nothing I suppose, compared to many of you. Feel free to troll me for my lack of eve/wormhole experience if that'll make your day. However, though we might disagree on the specifics, we are ultimately on the same side and want what's best for w-space. |

Maduin Shi
Perkone Caldari State
79
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Posted - 2014.09.02 11:22:00 -
[6] - Quote
Terrorfrodo wrote: Most people's reaction so far seems to be to just not run sites anymore. But if we start to accept that occasional losses in pve are inevitable, and no reason to be embarrassed because they will happen to almost everyone, then in the long run everyone could profit.
...Except that occasional losses in PvE are not inevitable, because you can run incursions all day long and risk nothing. Or you can get a nullsec alt and blue donut plex all day long with the safety of local and risk nothing. Or you can get into high-end manufacturing and/or trading and risk nothing (if done properly). Long list of things you can do now that make more isk/effort with less risk than wormhole sites (with the possible exception of escalations). Probably 10 other posters have been harping on this in just about every thread since Hyperion was introduced.
You're not gonna see your perfect world of everybody ganking everybody else. Its a pipe dream. Not until the risk vs. reward in wormholes makes sense again. Wormholes are not a closed system, but you are clearly making that assumption. That assumption is wrong.
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Maduin Shi
Perkone Caldari State
79
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Posted - 2014.09.02 12:51:00 -
[7] - Quote
Terrorfrodo wrote:Maduin Shi wrote:You're not gonna see your perfect world of everybody ganking everybody else. Its a pipe dream. Not until the risk vs. reward in wormholes makes sense again. Wormholes are not a closed system, but you are clearly making that assumption. That assumption is wrong.
Yes, I assume people choose first where they like to live gameplay-wise, and that they treat isk income as a secondary concern. I know many people are different, but I couldn't care less about those people. Still, like I said, low-class income needs a buff. It was okay when ribbons netted 8m apiece, but with just over 3m it's a joke to run sites in c1/2, especially now when there is some actual risk involved.
You may not care for players who seek to optimize their isk/effort vs. risk, but that's the group that can fill w-space with targets and content unlike any other. There's very little loyalty in eve. Certainly not enough hardcore w-space only dudes to get the job done. So if you "care" about w-space you have to care about risk vs. reward compared to ALL the alternatives. At the end of the day that's the only thing that truly matters in terms of bringing in the content.
Having said thay I'm glad we see eye-to-eye on lower-class site payouts. |

Maduin Shi
Perkone Caldari State
79
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Posted - 2014.09.02 14:22:00 -
[8] - Quote
Terrorfrodo wrote:Maduin Shi wrote: You may not care for players who seek to optimize their isk/effort vs. risk, but that's the group that can fill w-space with targets and content unlike any other. There's very little loyalty in eve. Certainly not enough hardcore w-space only dudes to get the job done. So if you "care" about w-space you have to care about risk vs. reward compared to ALL the alternatives. At the end of the day that's the only thing that truly matters in terms of bringing in the content.
But the problem is that the ratio of total noobs and completely stupid people had become too low in w-space. ... So I think CCP had to change the rules so that an incalculable risk is always present, no matter what we do. Because if there is a near-100% safe way to do things, we would sooner or later all do it again that way. But you're right in that the rewards must be good compared to other parts of EVE to draw or keep those players who get their fun from isk earned (however that works) instead of from doing something risky and unpredictable.
If anything CCP is also going about their business with very little acknowledgement of better isk/effort and risk/reward conditions outside of w-space. You're right, Hyperion, among other things added risk. But w-space is already widely reputed to be the most dangerous space in the game. Why the **** can't w-space have rewards (outside of cap escalations) commensurate with that risk? Why was Hyperion just a risk buff and not an even bigger rewards buff?
And why the **** can't I talk my own book and ask for better rewards for living in the most dangerous space in the game? Everyone else does it. Why can't we? Its not entitlement. Its about game balance.
CCP has been buffing incursions and buffing the hell out of nullsec. So when is it our turn yeah? Or is it time to admit we're right and nerf those alternative income sources and get balance from the other direction? |

Maduin Shi
Perkone Caldari State
83
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Posted - 2014.09.03 07:24:00 -
[9] - Quote
Meytal wrote: Even the pathetic crying about NPC characters posting is old and doesn't accomplish anything; sounds like Nullsec mental deficiency creeping into this forum. People have their reasons for using the characters they use in various aspects of this game, and just because it generates tears doesn't mean they'll change. Regardless of which character posts, embrace (or attack, whatever) the words, not the poster. I would have thought a Diplo to be more capable and understanding than that.
I appreciate this. Many thanks.
And I also support our CSM. I have sent him a couple evemails with some very simple points to pitch to Fozzie/CCP, namely:
1. Make wormholes more about players controlling their environment, specifically how their home system is connected to the outside. Make rolling holes easier not harder/more tedious.
2. Roll back mass/spawn distance. Roll back more random/frig holes in lower class w-space. Or just roll it back wholesale given 3.
3. Make all wormholes connect to somewhere in New Eden at all times to prevent sealing off the system and denying PvP to everyone outside of rage rollers. Buff non-escalation site incomes (preferably via valuable items rather than isk printing) and let players more easily control how their system is connected to the outside as compensation for the risk. |

Maduin Shi
Perkone Caldari State
85
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Posted - 2014.09.03 15:23:00 -
[10] - Quote
Meytal wrote:Maduin Shi wrote:1. Make wormholes more about players controlling their environment, specifically how their home system is connected to the outside. Make rolling holes easier not harder/more tedious. That's a really good way to look at it. Wormhole space is easy to understand (if you try), has relatively few mechanics, and very few timers. It's easy. It's just exceptionally deadly because your environment can change when you're not looking. One key defining characteristic is that the landscape, the neighborhood, is constantly changing as a natural game process (liken that to PvE). Another key defining characteristic is that you can change that landscape behind your opponent's back (liken that to PvP). Just like we consider market warfare to be PvP, using wormhole mechanics against your target is also PvP, whether it's done by bears to create a false sense of security or by hunters trying to trap bears. I'm sure most of us have stories of combat rolling in the middle of a pitched battle to try to divide your opponents forces (or having it happen to you). CCP should embrace this second key aspect of wormhole space, even if it means their Nullsec masters get stuck or shot.
Indeed. Controlling the w-space environment against your enemies, combat rolling and various wormhole-fu has long been a defining characteristic of wormholes that has drawn the small corps and smaller groups to wormholes and they have long thrived in the lower class holes.... that is until better income opportunities elsewhere caused a lot of holes to empty out... and now Hyperion....
Long believed that Eve needed some new versions of low/null security space where skilled use or modification of the environment could serve as a force multiplier or could be used in divide-and-conquer tactics. There's huge swathes of null sitting empty because of the broken power projection mechanics that could instead be used to build some very interesting player-controlled environments that cater to small gang warfare. And I'm not talking something so predictable like gate guns. Need some dynamic environmental variables that are changing daily or hourly, like wormholes only better. Long believed thats the future of eve aside from headline-grabbing mega blobs.
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Maduin Shi
Perkone Caldari State
85
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Posted - 2014.09.04 02:42:00 -
[11] - Quote
Kirasten wrote:I'm failing to see why people think that the isk farmers don't like Hyperion. Closing off thei hole is a little harder now, but there are even less people rolling the new sigs. Their are less people rage rolling. This is a bearing paradise.
Assuming the cap escalation farmers are actually getting sites spawning in their wormhole, this really is a good patch for them and no they are not in here complaining. They would be out farming.
Its the two-bit group with three or four dudes online wanting to run sites in a wormhole with 6+ connections and a coupla frig holes that aren't so happy. |

Maduin Shi
Perkone Caldari State
86
|
Posted - 2014.09.04 07:32:00 -
[12] - Quote
Kirasten wrote:Eviscerator Void wrote:While I agree Hyperion is a mess it's for completely the opposite reasons.
Regarding risk, there isn't much for the most part. All the increased incoming traffic is just lambs to the slaughter. Small ships that can't compete against even a single player defense. Free kills for daytrippers! Free kills for venture killers! Free kills free kills!!
An evic fleet is more likely to stumble into a hole... however they actually have to WANT to fight for the it... and I think that drive is lower. So risk wise it feels like a steady stream of easy kills with no one else really caring enough to put so much effort into a steady stream of easy kills. May as well park at Uedama.
Logistics wise, wow two exits to high sec per day! Damn, not only do I get to exit to high sec I get OPTIONS. That would have been glorious in the past. Now it's tuesday.
To me it just feels like they turned on cheat mode. Maybe I should be happy about this but... it just... feels... boring.
We have 4 High Sec connections in our chain today.
Too bad you have to scan and warp to a zillion other wormholes leading to nowhere before finding them now. Its always the last sig to scan that goes where you wanna go....  |

Maduin Shi
Perkone Caldari State
86
|
Posted - 2014.09.04 08:33:00 -
[13] - Quote
Mithandra wrote:Pavel Sohaj wrote:I absolutely loved the C1 C2 C3 C4 and C5 at the same time in our wormhole. Especially since we had the utmost luck of running into occupied WHs, having entire train of battlecruisers fly through our WH. IT was happiest ship spinning of my life :D It made us so happy that we packed the POS and are leaving for C5, rather then trying to make a living in C4s. Whilst the change might seem good for some, I hate it as it made C4s nearly uninhabitable. I know its not a popular opinion on the forums, especially the post patch whineathon that the wormhole forum has become, but if you wont fight for it, you shouldn't be holding it, and if you can't or won't fight for it, please don't come here complaining about it.
I don't think he's complaining anymore, he adapted like you guys have and I have. Still, its like adapting to TV dinners and microwave veggies, when just a week ago you were eating filet mignon. |

Maduin Shi
Perkone Caldari State
104
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Posted - 2014.09.12 09:14:00 -
[14] - Quote
Rek Seven wrote:What do you expect when the guy who designed the Nestor is given the job of "fixing" wormhole space? 
LOL
You sir, have a gift for one-liners. |

Maduin Shi
Perkone Caldari State
104
|
Posted - 2014.09.16 08:20:00 -
[15] - Quote
Ruffio Sepico wrote:Kell Braugh wrote:
If there is anything to be learned from years of playing this game, it is that the player base is extremely pessimistic and will complain about every change and every patch. This usually continues until most of the player base realize that the change wasn't as bad as they thought, or gave them an additional avenue/mechanic that gives them more of an advantage than the change's perceived negative.
"Bah bah bah frigate holes" will turn to "Sweet, a frigate hole, lets get a frigate gang going and find some targets for cheap(er) pvp"
Cheaper pvp really? You found much cheap worthy pvp so far with the frig holes? It been out for some time now, so have you?
Frig holes are like the Nestor of w-space. Frigs have a pretty limited engagement profile in terms of what they can kill without getting WTF BBQ'd. Stuff you'll find on the other side of the frig hole is prolly not gonna be other frigs & dessys. More like T3's, smart bombing battleships, HACs, HICs, and other things that will basically **** you up. Or there will be nothing on the other side.
I guess its cheaper PvP since you won't lose much when you lose your frig. But you would need a freaking huge swarm of the little buggers to get kills against the most common targets in w-space. Hence the Nestor comparison. Plus they're annoying because you can't collapse them with mass. |

Maduin Shi
Perkone Caldari State
108
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Posted - 2014.09.16 13:46:00 -
[16] - Quote
Meytal wrote: CCP intended them to screw with W-space, because for some reason before the frig holes we somehow weren't able to engage in frigate combat. If they meant for them to be useful for places that actually use frigates, aside from Nullsec frigate blobs into W-space, they would have added them to all of K-space.
Like so many other things lately, the change (addition) mostly only raises eyebrows of the big groups, while it provides a huge incentive for small groups to cut their activities when one is present.
Not only does CCP not understand W-space, but I'm starting to think they don't know what life is like outside of a 5000-man alliance.
Well the frig holes can already connect to null so can't help but think the CCP dev team behind this was like "hey goonswarm harpy fleets are awesome, lets send them to w-space and raise hell there hederpy derp derp" and there ya go.
For wormhole dudes, putting this kind of hole in our space is like building an aircraft carrier in the Sahara. I mean, to me it just has this "WTF is that doing here" quality to it. Its there, but there's no water, no backdrop provided to make sense out of it. Its like a half-finished project.
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Maduin Shi
Perkone Caldari State
111
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Posted - 2014.09.17 05:11:00 -
[17] - Quote
Jez Amatin wrote: Yes that is correct, i probably could have made it clearer, and i agree lowsec to null holes could actually be quite nice.
Connecting FW systems would be pretty cool. And null to null frig holes might be a game-changer as far as enabling surprise attacks via cyno into deep blue null as it would bypass local and intel channels. Might be a place for it there if the sov changes are halfway decent. |
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